Dolphin refers to whatever folder you use to keep all/most dolphin files in. Edit: I don't mean to demean anybody who had this problem, but make sure you unzip your.rar before you put it into the correct folder (00010000). What is the point of this thread?.-A save file for Brawl? The Dolphin Emulator Wiki needs your help! File:Super Smash Bros. Brawl-Classic Results.png. From Dolphin Emulator Wiki. Jump to: navigation, search. File; File history; File usage; Metadata; Size of this preview: 800 × 459 pixels. Other resolutions: 320 × 184 pixels 1,296 × 744 pixels. SSBU +9 ↺4 Super Smash Bros. Ultimate; CS1.6 +8 ↺2 Counter-Strike 1.6; SSBC +10 Super Smash Bros. Crusade; Among Us +3 ↺6 S3AIR +6 ↺2 Sonic 3 A.I.R; HL +3 ↺4 Half-Life; SM +5 ↺2 Sonic Mania; Brawlhalla +3 ↺2 FNF +3 ↺1 Friday Night Funkin' HL2 +2 ↺1 Half-Life 2.
Super Smash Bros. Brawl features a sprawling adventure mode called 'The Subspace Emissary' that's a full game in and of itself. Players jump and brawl their way through enemy-packed side-scrolling levels, meeting up with other characters, watching incredible cinematics and taking on massive bosses. Super Smash Bros. Brawl 576i50 480i60 480p60 Booting in 576i without a save file displays a message that the game runs better in 60Hz and that you should, if possible, change to 480i/p. On Dolphin these results don't look as clean, and are in fact rather inconsistent.
Super Smash Brawl Download Dolphin
- (rev4) Fixed a bug introduced in rev3 where replays would desync if UCF is enabled.
- (rev3) Updated UCF to v0.73 BETA. This includes the new UCF v0.73 text indicator at the top of the character select screen.
- (rev2) Updated UCF to v0.66 BETA.
- Added Universal Controller Fix (UCF) toggle in Tournament Settings. It is enabled by default.
- The 'X/Y loads random stage presets' feature has been removed - it is no longer necessary because Tournament Mode automatically sets the stage list between matches.
- Hold Start to Pause frame window increased from 15 frames to 30 frames.
- L-Cancel Training Wheels may now be combined with L-Cancel Flash Unsuccessful setting to indicate failed L-cancels instead of successful ones.
- Auto-save replay will now roll over replay ID letter if match 9 is reached.
- For 'CPU Smart DI', random DI angles have been improved: 60% full DI, 20% half DI, 20% no DI. The DI values are now relative to knockback angle instead of being in a completely random (often useless) direction.
- Fixed a bug in the replay menu where B could be used to select menu items.
- Fixed a bug where not all controller ports could pause/quit during replays.